[SUBMISSION]Damaging Effects[UP-TO-DATE]
- BadMojo
- Wicked
- Posts: 224
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- BadMojo
- Wicked
- Posts: 224
UPDATE:
V3.1:
changes:
-blood splats will now change opacity in relation to how much damage was dealt.
-added devmode cvar (this just displays the last amount of damage taken at the bottom right of the screen)
notes:
To enable demode, type "bs_devmode 1" in the console without the quotes.
Download:
https://www.dropbox.com/s/yxsbmwu4mccqqx8/BLOODSPLATDEV3.1.wad?dl=0
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- MagicWazard
- Moderator
- Posts: 808
Oh, and I'm happy to say it works with Heretic and Hexen as well. I'm glad you disassociated all the scripts from the player class, since it makes the effect much more versatile.
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- BadMojo
- Wicked
- Posts: 224
Oh, and I'm happy to say it works with Heretic and Hexen as well. I'm glad you disassociated all the scripts from the player class, since it makes the effect much more versatile.
Sweet, thats good to hear.
Also, If you or anyone else gets a chance, perhaps some multiplayer testing is in order... I have a feeling there may be some problems in regards to that... But I think I know how to remedy that if problems do arise multiplayer wise.
Alright, here we go, another major update... well it felt like a major update making it.
UPDATE v3.2
changes:
-Modified blood splat opacity values
-Added more cvar's
-In the process of accomplishing the above, I had to rewrite alot of the code... heres what I can remember doing:
-Changed the name of the scripts to something more suitable in my opinion
-Removed, added, modified existing variables and functions
-I have commented everything I find is worth commenting
-General optimization.... sort of
Here are the new (and old) cvars with their default values, also included in the INFO lump:
fd_enable = 1 toggles screen fade
bs_enable = 1 toggles blood splats
ds_enable = 1 toggles death splats
bs_devmode = 0 toggles dev mode
ds_amount = 20 sets the amount of blood splats on death
Download:
https://www.dropbox.com/s/ujg54urrtb5gbj8/BLOODSPLAT3.2.wad?dl=0
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- CaptainManiac
- Topic Author
- Cacodemon
- Posts: 103
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- BadMojo
- Wicked
- Posts: 224
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- CaptainManiac
- Topic Author
- Cacodemon
- Posts: 103
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- BadMojo
- Wicked
- Posts: 224
Ill see what I can do for your documentation though, Ill either work on it tonight or within the next few days.
Ive also got another idea to run by you, slime and lava screen effects. How about an effect for when taking slime damage the screen goes green and such?... although, that been said, I'm not sure how to detect weather its slime damage or normal damage due to the way it actually detects damage, if that makes sense.
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- Blue Shadow
- Administrator
- Posts: 1129
That can only be done by modifying the player actor.BadMojo wrote: I'm not sure how to detect weather its slime damage or normal damage due to the way it actually detects damage, if that makes sense.
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- BadMojo
- Wicked
- Posts: 224
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