[SUBMISSION]Damaging Effects[UP-TO-DATE]
- Blue Shadow
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- BadMojo
- Wicked
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Blue Shadow wrote: For whatever effect the sector has, you mean? No, there isn't.
Bummer, well thanks for saving me from wasted effort
@CaptainManiac
Here's an update, I've removed the documentation from the wad, and instead included it in the zip along side the wad and called it "README.TXT", I feel that it would serve a better purpose there as most people might not open the wad in slade to see the documentation. Ive also rewritten it, its a bit more to the traditional style.
Ive changed the name of the wad to DAMAGEFX.wad, and have used "Damage Effects" for the title of the project in the INFO and README files. It's short and sweet, and rolls off the tongue better than the original name... Id suggest changing the topic title to "[SUBMISSION] Damage Effects" to avoid confusion with this.
The INFO and CREDITS lumps were tweaked a little for final submission... Feel free to just use this link for the original post, everything is organized and ready to go:
https://www.dropbox.com/s/c8kfbi5dthpznaw/DAMAGEFX.zip?dl=0
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- CaptainManiac
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- Cacodemon
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- BadMojo
- Wicked
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- CaptainManiac
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- Cacodemon
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- BadMojo
- Wicked
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CaptainManiac wrote: I have an idea to ease the use by making menus for changing the parameters of the effect.What do you think about this?
That sounds like a plan man
Have you got any code down for that yet?
What sort of menu are we talking here, a simple "print message on screen" with a custom or vanilla font OR a graphic driven menu like the way doom does its main menu?
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- CaptainManiac
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- Cacodemon
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Options are the selectable stuff and the hints are used as static texts
Here is a code of it:
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- CaptainManiac
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- Cacodemon
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- BadMojo
- Wicked
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There may be another way though... I think... We could create a new separate script that contains a HudMessage style menu, with a custom font maybe.. and to initialize it, we could make use of the KEYCONF lump to bind a key to bring up the menu in game. That way were not modifying existing code, so that its compatible with other mods that may change the menu.
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- CaptainManiac
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- Cacodemon
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